Need a small village for your fantasy tabletop game? Look no further! Drop-Ins Settlements are designed with the busy GM in mind, are system-agnostic and fit into nearly any setting!
Drop-In Settlements: Pencliff includes a town map, map key with 10+ locations and information about them, 9 NPCs with descriptions and quirks, and a general summary of the town itself. You can get it for your online Roll20 games today!
Just a simple, flavorful cantrip spell for the nature-based casters out there. It’s not listed in the image, but clerics serving nature deities could easily have access to this spell as well. _______________
Fireflies Evocation cantrip (Druid, Ranger)
Casting Time: 1 action Range: Self Components: V, S, M (insect wings) Duration: Concentration, up to 1 minute
1d6 tiny fireflies spark into existence around you, shedding dim light in a 10 foot radius. As a bonus action while the spell is active, you may choose any number of remaining fireflies and make a ranged spell attack against a creature within 30 feet of you. On a hit, the spell deals 1 fire damage for each firefly you choose to attack with. You cannot cast this spell again until all flames have been used, or until the spell’s duration is up. At Higher Levels. When you cast this spell using a spell slot of 1st level or higher, increase the number of fireflies that appear by 1d6 for each slot level including and above 1st level.
Previously only on the Roll20 Marketplace, The Nimble Gnome’s Drop-In Settlement: Fairhaven resource is now available as a PDF! You can get it for only $2 starting today over at DriveThruRPG, but act quick before the price goes up next week.
Drop-Ins are designed with the busy GM in mind, are system-agnostic and fit into nearly any setting!
Drop-In Settlements: Fairhaven includes a town map with 10+ locations and information about them, 9 NPCs with descriptions and quirks, and a general summary of the town itself.
This large, obsidian key has a two digit number embossed in gold on its handle (DM’s choice.) When laid flat on the user’s palm, the key will create a small door to a demiplane. The door measures 2ft wide by 6ft tall. The space inside measures 5ft wide by 5ft long, and 10ft tall.
Any items left inside the space remain there until the space is accessed once more. This key can only access the space it is attached to, and no others. A breathing creature within a closed storage closet can survive for up to 10 minutes, after which time it begins to suffocate.